This weapon requires a little bit more finesse to use. If you're solely focused on healing, this weapon is a great match for you. The main reason the Absolute Zero is in this tier is because of the heals they provide as well as their debuff cleansing, especially in team content. This weapon is a godsent for tanks as it provides great healing on par with the other support weapon on this tier, Venus. Weapons: additional information and tools Weapons timing and travel times Įnemy weapons timing calculator by Mike Hopley.Want to check out all the available weapons in Tower of Fantasy? Check these links out! When a ship has multiple shield layers, a crystal shard will deplete a layer instead (just like a laser).Ĭrystal shards can be shot down by defence drones (mark I and II). They are the only weapons that never miss.īeams do not deplete shield layers, and a beam's damage is reduced by 1 for each shield layer present, making them ineffective without support.Ĭrystal weapons fire shards of crystal that pierce one layer of shield, going straight through it to damage systems, hull, and crew. They can only be shot down by Mark II Defense Drones.īeam weapons cut across multiple rooms, allowing them to damage several systems and deal large amounts hull damage. They do not damage hull, systems, or crew. Ion weapons disable systems by forcing power out of them. ![]() They can miss, but not when targeting your own ship. They are the only weapons that can be fired at your own ship.īombs deal no hull damage, but can damage or disrupt enemy systems and crew. They can be shot down by Defense Drones (Mark I and Mark II).īombs teleport themselves directly into rooms, bypassing shields and defense drones. They deal system, hull, and crew damage in the targeted room. Missile weapons consume 1 missile ammunition each time they fire, but completely ignore shields. Flak can be shot down by defense drones (Mark I and II). Like any projectile weapon, they can also miss. Once all shields are down, flak can hit rooms and deal system, hull, and crew damage.įlak weapons use area targeting, making them less accurate at hitting the targeted room (especially a small room). Each flak projectile temporarily removes a shield layer. They can only be shot down by Mark II Defense Drones.įlak weapons fire waste debris in a shotgun-like blast. Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. Each laser shot temporarily removes a shield layer. Lasers are general-purpose energy weapons. For example, an ion weapon could be fired first to help reduce shields for other weapons or last, to switch off an enemy weapon - even a four-power weapon! Understanding how each weapon works, especially ions, will allow you to get the most out of them. The best firing order will depend on the situation. Missile and bomb weapons ignore shields, and can therefore be used more independently of other weapons. Different weapons also have different travel speeds: for example, an Ion Blast shot moves at half the speed of a Burst Laser shot. The travel time is also slightly randomised, as weapons approach the enemy ship from random directions. Weapons mounted farther to the left of the screen will take longer to reach their target. The travel time of projectile weapons is affected by their position on your ship. Similarly, beam weapons are best used when the enemy shields are down. For example, while a Heavy Laser can be used to drop a shield bubble, it is better used for 2 system damage and a high chance of fires or a breach. Badly-timed shots are wasted on enemy shields: the shield may regenerate before your next shot reaches them.ĭifferent weapons also have different effects, and therefore suit different roles in combat. ![]() Weapons are much more effective when fired in a well-timed volley. On-board drones take half the regular crew damage. Fire Bomb and Breach Bomb 1 do 30 crew damage, despite only doing 0 and 1 system damage respectively Anti-bio Beam does 60 crew damage. Every 1 point of system damage from a weapon deals 15 damage to crew. "Friendly" objects cannot collide for example, you cannot accidentally shoot down your own drones.Ĭrew damage depends on the weapon type used: beams only damage crew when hitting the tile the crew is standing on, while all the other weapons do damage to everyone in the room they hit. Beams and ASB shots do not collide with anything. These collisions can be accidental or planned ( example). Weapon shots can collide with each other, or with asteroids, drones, and hacking drones. 3 Weapons: additional information and tools.
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